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Tanks, planes, rifles, machine guns, snipers, grenade launchers, swords, wrenches if it was used in WW2, it will most likely be found in BF 1943. The real fun lies in the methods of killing the enemy, of which there are numerous options. That is, however, a boring synopsis of the game. This is accomplished through the capturing of flags, dispersed evenly throughout the three islands (Iwo Jima, Guadalcanal and Wake Island.) A meter at the top of the screen clearly displays the progress of both teams the side that captures more flags and kills more soldiers will ultimately emerge victorious. Set in the chaotic Pacific theater of 1943, two teams (the Americans and Japanese, obviously) duke it out in the ultimate hopes of conquering, or defending, a piece of land. The premise of the game is beautifully simple. And oh what a beautiful, luminescent light it is. However, if they would only judge the game purely on its own merits, then perhaps they would see the light. This is not a "hardcore" fps, and I realize how that may disappoint fans of the series. Infinite health, ammo, sprint- they're all present. BF 1943 is an arcade game, and it never attempts to argue otherwise. That would be unfair, and entirely contrary to the developers intentions. It is not something that should be judged in comparison to previous installments in the long running series. It is not Battlefield 1943 is a game that delivers on the most essential element of any quality video game experience: the fun factor. Battlefield 1943 is a game that delivers on the most essential element of any quality video game experience: the fun factor.